About me

 

I live in Portugal and i was a Art student in Lisbon in the known art school António Arroio, currently seeking a job but with the world crises seems art is being cast away at least in my country maybe i should go for some more professional formation to see if i have some more luck in the near future.
About art i simply can say that i just love Art in all its splendor and in all ways possible.
Drawing, canvas painting, design, sculpture, architecture, photography, 3d modeling, texturing, game level design, and the list goes on.

About my personality, i am a very simple person and i love the simple pleasures in life such enjoying the nature around me, drawing, traveling and taking photos, going out with friend, learning new stuff, ancient history, space, food, games and so on.


Fell free to take a look on the various categories and view some of my works.

I hope you enjoy your stay.

 

Activity log

Update 30.08.2008

Released more one map for UT2004.

CTF-(ITC)W00T_Blocs

Level Description
W00Ting through Lego blocks in the middle of a surreal, colorful and beautiful surroundings. But be careful not to stare to much; or you will fall. And even if you manage to survive, you wont last long because something else is coming to claim your life.
Additional Information and Credits
Used some old meshes i made for a map i never finish called DM-(ITC)Virtualego but i decided to pick up those meshes and make a WOOT map.
Additional credits for johnnysix for the arrow W00T textures.
Music: Night Vision from the old Unreal Gold but this one have some changes because i assembled the 2 version of this music together with Adobe Audition.

inGame Footage

Download mirror

 

Update 10.09.2008

Added a new category (Tutorials and Pointers) where i will post some tutorials in the near future but for now you only will find some scales charts for those who map for ut99 and ut2004. 

Unreal scale Charts 

At last i rememberer to add some content under the textures category.

Textures


Update 11.09.2008

Added a new Tutorial. Learning Advanced brush manipulation in UnrealEd 3.0 by building a Looping.

Advanced Bsp Techniques (Creating a Looping)


Update 12.09.2008

Added some more Texture Works under Textures Category.

Textures

 

Update 16.04.2009

Released more a couple maps for UT2004.

CTF and BR-(ITC)Pragmaticus][

Pragmaticus is a new facility built by Liandri based in the old Tournaments just to
bring the old fashioned action to the fans.

This one comes in 2 flavors, Capture the Flag and Bombing Run, but maybe later i will release a CTF4 but i am not sure yet.
Map Architecture and forms were inspired in a project i made back in my High School days for the Arts discipline.
The Construction of this was made almost all of BSP with Meshes only for decorative details, the map have almost 6000 BSP's and thats why i don't know if i should do a CTF4 version because that will end up with something like 12000 BSP's and thats not much performance friendly.

Guile is the music name composed specially by Vandora for this map. www.vandoras-box.com/
This map was developed under HyperGames2K8 team that supported and tested the map along the way, feel free to check our Forum at http://hypergame2k8.yuku.com/
The author of the Skybox textures his Hazel. http://www.hazelwhorley.com/
Some textures i downloaded from http://www.cgtextures.com/ and made them seamless myself but the decals were all made just by me.
The custom StaticMeshes were all modeled by me on 3Dsmax.

 

inGame Footage

Download CTF version

Download BR version