About me
I live in Portugal and i was a Art student in Lisbon in the known art
school António Arroio, currently seeking a job but with the world
crises seems art is being cast away at least in my country maybe i
should go for some more professional formation to see if i have some
more luck in the near future.
About art i simply can say that i just love Art in all its splendor and in all ways possible.
Drawing,
canvas painting, design, sculpture, architecture, photography, 3d
modeling, texturing, game level design, and the list goes on.
About
my personality, i am a very simple person and i love the simple
pleasures in life such enjoying the nature around me, drawing,
traveling and taking photos, going out with friend, learning new stuff,
ancient history, space, food, games and so on.
Fell free to take a look on the various categories and view some of my works.
I hope you enjoy your stay.
Activity log
Update 30.08.2008
Released more one map for UT2004.
CTF-(ITC)W00T_Blocs
Level Description
W00Ting through Lego blocks in the middle of a surreal, colorful and
beautiful surroundings. But be careful not to stare to much; or you
will fall.
And even if you manage to survive, you wont last long because something
else is coming to claim your life.
Additional Information and Credits
Used some old meshes i made for a map i never finish called
DM-(ITC)Virtualego but i decided to pick up those meshes and make a
WOOT map.
Additional credits for johnnysix for the arrow W00T textures.
Music: Night Vision from the old Unreal Gold but this one have some
changes because i assembled the 2 version of this music together with
Adobe Audition.
Update 10.09.2008
Added a new category (Tutorials and Pointers) where i will post some tutorials in the near future but for now you only will find some scales charts for those who map for ut99 and ut2004.
At last i rememberer to add some content under the textures category.
Update 11.09.2008
Added a new Tutorial. Learning Advanced brush manipulation in UnrealEd 3.0 by building a Looping.
Advanced Bsp Techniques (Creating a Looping)
Update 12.09.2008
Added some more Texture Works under Textures Category.
Update 16.04.2009
Released more a couple maps for UT2004.
CTF and BR-(ITC)Pragmaticus][
Pragmaticus is a new facility built by Liandri based in the old Tournaments just to
bring the old fashioned action to the fans.
This one comes in 2 flavors, Capture the Flag and Bombing Run, but maybe later i will release a CTF4 but i am not sure yet.
Map Architecture and forms were inspired in a project i made back in my High School days for the Arts discipline.
The
Construction of this was made almost all of BSP with Meshes only for
decorative details, the map have almost 6000 BSP's and thats why i
don't know if i should do a CTF4 version because that will end up with
something like 12000 BSP's and thats not much performance friendly.
Guile is the music name composed specially by Vandora for this map. www.vandoras-box.com/
This
map was developed under HyperGames2K8 team that supported and tested
the map along the way, feel free to check our Forum at
http://hypergame2k8.yuku.com/
The author of the Skybox textures his Hazel. http://www.hazelwhorley.com/
Some
textures i downloaded from http://www.cgtextures.com/ and made them
seamless myself but the decals were all made just by me.
The custom StaticMeshes were all modeled by me on 3Dsmax.

